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17 Oct 2013CPOL
Learn the basics of game development in C# and XNA
Introduction
On the first page of Series 1 you can find the link where you can download Microsoft’s Game Studio 2.0. The XNA Tutorials are presented in series of tutorials. Instead of writing small stand-alone chapters, I've opted to introduce you to the various XNA concepts one at a time, and gradually integrate the new concepts into our project as we. This tutorial series covers all aspects of using the open source and cross platform MonoGame framework, the spiritual successor to the XNA game library. We will be covering all facets of game development using MonoGame. This tutorial is available in.
![Microsoft xna game studio Microsoft xna game studio](/uploads/1/2/4/8/124889746/602771838.jpg)
In this article, you will learn how to a simple 2D XNA game using C# as the programming language. A PC version for this tutorial.
![4.0 4.0](/uploads/1/2/4/8/124889746/926449272.png)
Requirements
If you're running Windows 7
- Microsoft Visual Studio 2010 or Visual C# Express 2010 (link)
- Microsoft XNA Game Studio 4.0 Refresh (link)
If you're running Windows 8 or Windows 8.1
- Microsoft Visual Studio 2010 or Visual C# Express 2010 (link)
- Games for Windows Marketplace Client (link)
- Microsoft XNA Game Studio 4.0 Refresh (link)
Concept
A game, to work, requires 4 basic methods.
Can someone write me a little tutorial that teach me how use XNA Game Studio Express (beta1)? I've downloaded it but I don't know how use it. I'm good in C# programming but i've never used Visual C# 2005 Express. How can I use the Spacewar Example with Visual C#? Please Help Me!!! Microsoft XNA (a recursive acronym for XNA's not acronymed) is a freeware set of tools with a managed runtime environment provided by Microsoft that facilitates video game development and management. XNA is based on the.NET Framework, with versions that run on Windows NT, Windows Phone and the Xbox 360.XNA content is built with the XNA Game Studio, and played using the XNA Framework (for. Apr 16, 2017 MonoGame Tutorial: Building a 2D Game Using C#. By admin April 16, 2017. After you have installed Visual Studio, you will need to download and install MonoGame. Before you do, make sure you close Visual Studio. The best XNA/MonoGame tutorial so far!!
Initialize();
LoadContent();
Update();
Draw();
Initializes all objects, variables and managers required at start up.
Pre-load images, sounds, fonts, etc. and assign variables.
Updates the game LOGIC.
Draw the images on screen.
Game
Game runs infinitely and specified by a TIMER.
Timer measures the time Update() and Draw() execute in a cycle.
We then TIME it how much it processes and LIMIT that to reach the maximum potential of our processors thus making the game run efficiently.
We measure a process by nano time and limit it by frames per second (FPS).
Timer measures the time Update() and Draw() execute in a cycle.
We then TIME it how much it processes and LIMIT that to reach the maximum potential of our processors thus making the game run efficiently.
We measure a process by nano time and limit it by frames per second (FPS).
This code will run the game 60 Frames Per Second
Game State
Every program has a status of WHAT is currently happening.
- Intro
- Game Menu
- Loading
- Gaming
- Game Over
The program must know what is going on the screen (current state).
sample code
Like the “Main Menu”, it waits for user input as to what the user wanted to do in the menu. If the user wanted to play a game, it now go to the state “In Game” then Update()s and Draw()s the specific resources required to play the game.
That includes game logic, drawing of images, playing of sounds and what ever the game requires it to.
XNA Game Studio
XNA Game Studio 4.0 Refresh is a programming environment that allows you to use Visual Studio to create games for Windows Phone, Xbox 360, and Windows.
XNA Game Studio includes the XNA Framework, a set of managed libraries designed for game development based on the Microsoft .NET Framework.
The XNA Framework is designed to follow .NET Framework design patterns and idioms. With XNA Game Studio, you can use the capabilities of both the XNA Framework and the more general .NET Framework for game development.
Creating a Project
When you create an XNA project. (Windows Game)
2 projects was added automatically
2 projects was added automatically
- The Game project
- The Content project
XNA automatically manages Content added to the game. These are the files processed as Texture.
We see what we want to see but we don’t care about how the program does it.
Let us name that project as HelloXNA
Step 1 : HelloXNA
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I will show you how to FIRST display an image on the screen.
Add any image to the Content project, my image is “omnom.png”.
Add any image to the Content project, my image is “omnom.png”.
The omnom.png image I used
Step 2: Coding
Declare globally (must be declared outside any methods)
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Next
Put this inside
- Assign omnom image to Texture2D “omnom”
- Assign any Vector 2D position to “position”
A programmer's perspective
Programmers see the coordinate plane like this.
The point of origin is at the upper left most corner of the screen
The point of origin is at the upper left most corner of the screen
And as described, we use the 4th quadrant of the coordinate plane mostly.
We define points inside the screen as Vector2 for 2D position which is the XY coordinate plane
In XNA we call this the Viewport, it contains
- BufferHeight
- BufferWidth
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Step 2 continuation
We draw the image using XNA’s SpriteBatch, manages the graphics drawn on screen.
Put this inside
It first initialize the sprite batch to begin drawing, draws the processed image then flushes the sprite batch to restore the Game’s state.
Step 3: Run the game
After all coding try running the game. You’ll see the image drawn on screen.
Step 4: Movement
Now let's make Omnom move!
Declare globally (declare outside all other methods)
Next
We now update the logic of simple movement using the cursor keys of our keyboard.
We then assign the currentState from the Keyboard’s current state
We then assign the currentState from the Keyboard’s current state
Put this code inside
Make sure currentState is on top of our game logic to ensure that user input is first captured before doing anything.
Next
We now modify the position of omnom as we tap the cursor keys of our keyboard.
To move up we subtract a number to Y to move it UP;
Add to Y to move DOWN;
Subtract a number to X to move LEFT;
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And add to X to move RIGHT.
Try running the game and see how Omnom moves.
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Now you know the basics of 2D game programming. Try creating a simple game and post it in the comments. Also if you have questions, feel free to ask. =]